![]() Your players will need multiple characters, and a referee will need to make lots of NPCs for crew, once more ships are added to the pirate fleet. It's going to take a long time (at least, in game time), given Traveller's one-week-in-jumpspace/one-week-in-normal-space travel times. (There is very little data on how many ships or raiders are based on Oghma.) For instance, once my players heard how nasty the slavers of Oghma were, they (nobly, IMO) wanted to divert their efforts to squashing them. There are still a lot of "white spaces" for the referee to fill, get used to making up fleets and systems and NPCs. Some books are recommended as supplements, I still haven't gotten all of those. I'd recommend getting the Trojan Reaches sector PDF, to fill in world data. There could be small- to medium-sized fleet battles, and whole planets may switch sides. Table time can be taken up in raids, piracy, questing for other planets and NPCs in order to win them over to the new/old empire. The ten adventures can be run in almost any order, and can have lots of time & space between them. With many sandboxy options that can take the game in lots of ways. (Brian Blessed as the Hawk King from Flash Gordon) hires/drafts you to take a fast, high-tech, ship and go pirating to (re)build him an empire! Drinax is pretty cool, but it has some things that you'd need to take into account.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |